

I've been working on this map on and off for more than 2 or 3 years now.

Login to post comments Files: 157907485179866999.png / /Ĭube 2 (Sauerbraten) | Release | Stable | Deathmatch | Capture | Medium (5-8) | Creative Commons (BY-SA)īlurb A lost Military & Science Base in the Desert - Capture, Deathmatch Alternatively, the map is included in SVN and can be viewed there. All feedback/comments are appreciated, and nitpicking is welcome.ĭownload: See URL below. Special thanks to Nieb for all of his help with the map, especially with some of the finer details that make the map look and feel more polished. The map is about 90% done, but I feel I'm ready to share it now anyways. It is an FFA 1v1 duel map originally inspired from a map I saw in OpenArena (BONUS: The map also has Redon-certified objectively betterer teleport orientation). The radio buttons in the center determine the team to which the skin will be applied.Cube 2 (Sauerbraten) | Included (SVN) | Stable | Deathmatch | Small (1-4) | Other Licenseīlurb An FFA duel map with strawberry jam.Īfter over 10 years of fragging, I decided to finally make a serious attempt at building a map. The four circles are base textures in which the colors will be applied, the first three represent the original skins of each team, the last one is a completely white skin. Paint Bucket: Apply the color and texture of the selected part to all parts.Ĭolor Picker: Select a source part to copy the color and texture to the target part.

To open the menu type /skincolorizer in the game's chat console (T key by default).Īlternatively to step 3 you can type the command /notepad autoexec.cfg during the game to open the built-in text editor. It will extract (virtually) the zip and run its configuration file (skincolorizer.cfg) whenever you start the game. Find your autoexec.cfg file or create a new one (also in one of the root folders), open it in a text editor and add the two commands:Īddzip skincolorizer.zip exec skincolorizer.cfg.

